AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games Performance on iOS in Australia Q2 2022
In Q2 2022, Apple's top arcade games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides detailed insights.
During the second quarter of 2022, the top five Apple Arcade games on iOS in Australia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
Sonic Dash: Fun Endless Runner from SEGA saw a notable rise in weekly downloads, peaking at 7.6K in mid-April before experiencing a decline and then spiking again to 6.6K by the end of June. Weekly revenue for the game showed an upward trend, reaching approximately $1.3K in mid-April, and then fluctuating, ending the quarter at around $832. The weekly active users followed a similar pattern, increasing to about 90K in mid-April, then stabilizing around 75K towards the end of the quarter.
Temple Run by Imangi Studios demonstrated steady weekly downloads, peaking at 5.6K in mid-May. The weekly revenue remained relatively stable, hovering around $100-$200 throughout the quarter. The game’s weekly active users peaked at 23.2K in mid-May, maintaining a consistent user base around 19K to 23K.
Jetpack Joyride from Halfbrick Studios saw its weekly downloads fluctuate, peaking at 7.4K in early April and then experiencing a decline, followed by smaller spikes, ending at around 3K in late June. Weekly revenue showed a downward trend from $866 in early April to $438 by the end of June. The active user base peaked at 34.2K in early April and then saw a decline, stabilizing around 19K towards the end of the quarter.
Fruit Ninja®, also from Halfbrick Studios, had a peak of 6.1K downloads in late March, with another spike to 5.2K in early June. The weekly revenue fluctuated, peaking at $353 in late April and stabilizing around $228 by the end of June. The weekly active users showed a peak of 93.4K in late March, with a steady decline to about 67.3K by the end of June.
Snake.io - Fun Online Snake by Kooapps experienced a peak in weekly downloads at 5.8K in mid-April, with a steady level around 4.9K by the end of June. The weekly revenue remained consistent around $150-$275, ending the quarter at approximately $214. The game’s weekly active users peaked at 24.4K in mid-April, maintaining a stable range of around 19K to 21K towards the end of the quarter.
These insights are derived from Sensor Tower's comprehensive data, providing a detailed look into the performance of these top arcade games. For more in-depth analysis and additional insights, visit Sensor Tower.